Visualise this! sat down and spoke with Dan Baker and Dennis Shirk from Firaxis. They talked about Civ V and how they used Intel GPA to make the game scale across all tiers of hardware. This was streamed live from GDC 2010 in San Francisco.

Questions

  1. 1. Civ IV was a popular game and considered “near perfect”, why make Civ V? What will it bring to the table that is new to its fans?
  2. 2. Tell us about the new features in Civ V.
  3. 3. We understand the Civ V team used GPA 3.0; how did you find this tool useful in your development cycle?
  4. 4. Can you explain the new Platform View in GPA 3.0, and tell us why developers should care about it?
  5. 5. What is the typical workflow for game developers using GPA to find and fix common issues?
  6. 6. What are the typical indicators you would see through GPA that point to a title being GPU bound? CPU bound?
  7. 7. How does GPA compare to other performance tuning tools (Pix, PerfHUD/Nexus and Intel® VTune™)?
  8. 8. What other Intel tools were used in Civ V, and how did they help?
  9. 9. How did GPA help you create a game that plays well on different tiers of systems?
  10. 10. How important would you say mobile game playability will be for Civ V?

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About the Author

Fredrik 'Grey Fox' Henriksson is an avid Civilization and StarCraft 2 player as well as a wannabe game designer. When he isn't playing games or working on mods he likes to paint digital art, watch tv-series, a movie or just hang with good company.