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Wave 8
|
| Enemies |
|
| Construct |
Nothing |
| Upgrade |
Tower 4 (Gun), Tower 6 (Laser) |

Wave 9
|
| Enemies |
|
Construct |
Tower 7 (Laser) |

Wave 10
|
| Enemies |
|
| Construct |
Nothing |
Wave 11
|
| Enemies |
|
| Construct |
Tower 9 (Gun), Tower 10 (Laser), Tower 11 (Gun) |
| Upgrade |
Tower 2 (Gun), Tower 3 (Gun), Tower 7 (Laser) |

Wave 12
|
| Enemies |
|
| Construct |
Nothing |
Wave 13
|
| Enemies |
|
| Construct |
Nothing |
Wave 14
|
| Enemies |
|
| Construct |
Nothing |
Wave 15
|
| Enemies |
|
| Construct |
Nothing |
| Notes |
Start selling towers as the last Crasher walks out of range. |
As with the previous guide this is not the perfect way to play this map. But I got into the top 100 rankings with this build. I’m currently ranked 53rd with a score of 57166. As always, if you got any ideas or questions post a comment!
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About the Author

Fredrik 'Grey Fox' Henriksson is an avid Civilization and StarCraft 2 player as well as a wannabe game designer. When he isn't playing games or working on mods he likes to paint digital art, watch tv-series, a movie or just hang with good company.