So, finally time for a new blog post, this time covering the roles of each Unit Combat and their accompanying promotions, courtesy Jheral.
So, finally time for a new blog post, this time covering the roles of each Unit Combat and their accompanying promotions, courtesy Jheral.
Hey folks! The deadline for hero entries has passed, so we are opening up the voting booth.
Hero Competition – Official Poll
You may all vote for up to 5 heroes, and the winner will be put into the game.
The entrants, in order of submission:
I’ve been working on a module, lately. Now that it is essentially finished, I’ve decided to announce it. What module, you ask? Simple: The Hamstalfar. Read more »
As promised, I’m going to outline the basic draft for our Magic changes. Don’t expect any firm details about exactly what each spell is and will do; We have not begun implementation on this mechanic.
We have, however, finished the basic design… Which is what this post is all about.
Read more »
Rise from Erebus version 1.3 has been in development for quite some time now and a lot of things have happened during that time. Join us as we go through some of what has been added, changed, or removed from RifE.
Hello Erebusians,
Quite a small blogpost for today with nothing but one link. Although be warned, that link may lead to many, many unanswered speculations or even higher expectations. Even more since that is for 1.4, when even 1.3 isn’t released…!
http://greyfox.me/rife/wiki/index.php?title=Leaders_Table
Hi, Opera writing, first blog post for me!
Had I written one some time ago, I could have said I was the newest member of the team, but it’s no longer the case. Still, I’m one of the newcomers… Anyway, what’s that comfort thing about, you’d ask?
One day, I was bored and I didn’t want to do all the grunt work Valkrionn wanted me to do. I should have known working with a guy with a hamster as his avatar wasn’t such a good idea… Well, so I thought: hey, I should modify some stuff to make playing easier! And thus came Interface Comfort.
It’s a simple mod that aims to add some useful information in the interface.
Today, we’ll be covering two topics: City Actions and the new Sidar Revamp.
Today, we’ll be talking about the changes in store for the Grigori. We have added several new methods of accumulating Adventurer Points, as well as adding a completely new, complementary mechanic.
We have planned to start using this for a while now, and with 1.3 rapidly approaching, we’ve decided not to wait any longer. For the inaugural post, I’m going to be discussing a new mechanic – Dynamic Mutations.