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Unit and Promotions Revamp

September 17th, 2011

So, finally time for a new blog post, this time covering the roles of each Unit Combat and their accompanying promotions, courtesy Jheral.

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Hero Competition

February 22nd, 2011

Hey folks! The deadline for hero entries has passed, so we are opening up the voting booth.

Hero Competition – Official Poll

You may all vote for up to 5 heroes, and the winner will be put into the game.


The entrants, in order of submission:



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Revival of the Hamstalfar

September 12th, 2010

 

I’ve been working on a module, lately. Now that it is essentially finished, I’ve decided to announce it. What module, you ask? Simple: The Hamstalfar. Read more »

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Magic Revisited

August 5th, 2010


As promised, I’m going to outline the basic draft for our Magic changes. Don’t expect any firm details about exactly what each spell is and will do; We have not begun implementation on this mechanic.

We have, however, finished the basic design… Which is what this post is all about. ;) Read more »

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Are you ready for 1.3?

July 31st, 2010


Rise from Erebus version 1.3 has been in development for quite some time now and a lot of things have happened during that time. Join us as we go through some of what has been added, changed, or removed from RifE.

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Leaders Table

July 24th, 2010

Hello Erebusians,

Quite a small blogpost for today with nothing but one link. Although be warned, that link may lead to many, many unanswered speculations or even higher expectations. Even more since that is for 1.4, when even 1.3 isn’t released…!

http://greyfox.me/rife/wiki/index.php?title=Leaders_Table

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Interface Comfort

July 16th, 2010

Hi, Opera writing, first blog post for me!
Had I written one some time ago, I could have said I was the newest member of the team, but it’s no longer the case. Still, I’m one of the newcomers… Anyway, what’s that comfort thing about, you’d ask?

One day, I was bored and I didn’t want to do all the grunt work Valkrionn wanted me to do. I should have known working with a guy with a hamster as his avatar wasn’t such a good idea… Well, so I thought: hey, I should modify some stuff to make playing easier! And thus came Interface Comfort.

It’s a simple mod that aims to add some useful information in the interface.

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Welcome back to the Rise from Erebus Blog!

Today, we’ll be covering two topics: City Actions and the new Sidar Revamp.

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Grigori Overhaul

June 27th, 2010


Today, we’ll be talking about the changes in store for the Grigori. We have added several new methods of accumulating Adventurer Points, as well as adding a completely new, complementary mechanic.

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Dynamic Mutation

June 16th, 2010


Welcome to the Rise from Erebus blog!

We have planned to start using this for a while now, and with 1.3 rapidly approaching, we’ve decided not to wait any longer. For the inaugural post, I’m going to be discussing a new mechanic – Dynamic Mutations.

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